Kubernetes: The Video Game
11-17, 10:25–10:55 (UTC), The Gallery

The Kubernetes API is amazing and we are not only going to break it down and show you how to wield this mighty weapon, we are going to do it while building a video game, live, on-stage. As a matter of fact, you get to play along! The speaker in this session wanted to create a game and learn the kubernetes api. He thought this was out of his reach until he met the Javascript Phaser Game Engine and the Kubernetes API. In this session, Grant Shipley will walk you through the code he wrote to create a retro style Wild West shooter that manipulates Kubernetes resources as part of the game. This session will leave the slides at the door and will focus on code and live demos. At the end of this session, you should have enough knowledge to gamify Kubernetes or to at least automate it for real-world use cases.

Grant Shipley is a Sr. Director at VMware focused on Kubernetes. Prior to that, Grant worked as Sr. Director on the OpenShift project at Red Hat. He is the author of several books including "OpenShift for Developers" and "Learning OpenShift". Grant has over 20 years of software development experience focusing on Java and nodejs. In his free time, he contributes to several open source projects as well as developing mobile applications. Grant has been using Linux on a daily basis since 1994 and is active in the FOSS community.